<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Dacota Cain]]></title><description><![CDATA[Dacota Cain 1]]></description><link>https://dacotacain.wixsite.com/dacota-cain-1/my-blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 16:13:34 GMT</lastBuildDate><atom:link href="https://dacotacain.wixsite.com/dacota-cain-1/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Walk Cycles: An Animators Best Friend]]></title><description><![CDATA[Richard Williams places a sort of special relevance of walk cycles, and it's not hard to see why. Up until now, all of the exercises we've been doing have been technical; we're working to see if we CAN even animate. Walk cycles are the logical conclusion to these challenges, what I consider to be the official bridge between theoretical and actual animation. 	I read up on The Animators Survival guide, and Williams' section on walk cycles is going to permeate the rest of my animation career....]]></description><link>https://dacotacain.wixsite.com/dacota-cain-1/post/walk-cycles-an-animators-best-friend</link><guid isPermaLink="false">6910b4181baa491de18770f9</guid><pubDate>Sun, 09 Nov 2025 15:57:32 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/7b6633_75d0e183f64d4dafab25f758fe440ad6~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dacotacain</dc:creator></item><item><title><![CDATA[Understanding Comics]]></title><description><![CDATA[McLeod discusses what he calls the "iconic" nature of comics, specifically in terms of the human face. What does he mean by this, and how does it relate to the continuum between "realism" and "abstraction" that he describes?  	When McLeod discusses the iconic nature of comics, he's referring to the fact that comics are full of symbols and images that are meant to represent certain things. He draws a comparison to the famous painting "Ce ne pas une Pipi," or "This is not a Pipe," which is by...]]></description><link>https://dacotacain.wixsite.com/dacota-cain-1/post/understanding-comics</link><guid isPermaLink="false">68c5f4dd87c099ed06ab2b2f</guid><pubDate>Sat, 13 Sep 2025 23:12:02 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/7b6633_d4d5cd0b171c48ff9565995ab158917a~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dacotacain</dc:creator></item><item><title><![CDATA[A Study in Appeal with Minimal Expression: The Susie Effect.]]></title><description><![CDATA[Pictured: Susie from DELTARUNE in her battle pose. DELTARUNE was the successor to smash 2015 Indie hit UNDERTALE. It follows heroes Kris, Susie, and Ralsei as they save Ralsei's home, the Dark Worlds, from total destruction. And while the narrative may place Kris as the protagonist, it places special attention on Susie and her development. 	 Susie is a character defined by her incredible sense of hope, a bright, shining hope that gives her the power to change the future. However, this hope...]]></description><link>https://dacotacain.wixsite.com/dacota-cain-1/post/my-current-favorite-character</link><guid isPermaLink="false">68bf84c6f2b287367ace7639</guid><pubDate>Tue, 09 Sep 2025 01:46:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/7b6633_cd39245b981b442282e677386f704f2d~mv2.webp/v1/fit/w_360,h_634,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dacotacain</dc:creator></item></channel></rss>